Downtown SMASH Dodgeball!
Xbox LIVE Indie Games

Copyright © 2009-2010 Miracle Kidz Corp.
Get this game now on Xbox LIVE
Marketplace!
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Contents
>Controls
>How
to
Play
>Techniques
>Statistics
>Options
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Controls
Drctn
pad = Walk, Run (press twice), Curve ball
A = Shot/Catch
B =
Pass/Dodge
A+B = Jump
LB/LT = Lock Drctn, (+Drctn pad) Back Walk, Back
Dash
RB/RT = Dashman
LB+RB+BACK = Reset
| |
Drctn pad |
A |
B |
A+B |
| Offense |
Walk/Dash* |
Shot |
Pass |
Jump |
| Looseball |
Pickup the Ball |
| Defense |
Catch |
Dodge |
*Press Drctn pad (Left or Right)
twice.
Picking Up the Ball:
Go up to the ball and press A or
B.
Fix Positions:
Formation (Left and Right)
Lineup (Up and Down
and then press B)
The movable player will be marked by a "1" (Player
1)
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How to Play
Shot your opponents on the
inner court, and knock them out of the game.
Walking:
Press Drctn pad
in the direction of movement.
Dash:
Press Drctn pad (Left or Right)
twice in the direction of movement.
Jumping:
Press A and B
together.
Picking Up the Ball:
Go up to the ball and press A or
B.
Shot:
Face the direction of the Shot and press A.
Jumping
Shot:
Face the direction of the Shot and press A and B together and then
press A.
Dash Shot:
Press Drctn pad (Left or Right) twice and then
Press A.
Dash Jump Shot:
Press Drctn pad (Left or Right) twice and
press A and B together and then Press A.
Curveball:
Shot and press
Drctn pad in the 4 direction of movement.
Catching:
Face the direction
of the ball and press A Just before being hit.
Jumping Catch
(Interception):
Face the direction of the ball and press A and B together and
then Press A.
Passing:
Face the direction of the pass and select
receiver (press Drctn pad) and then press B.
Jumping Pass:
Face the
direction of the pass and press A and B together and then press B.
Quick
Pass:
Passing with Short press B.
Toss Pass:
Passing with Long
press B.
Dodging:
Press B Just before being hit.
Jumping
Dodge:
Press A and B together Just before being hit.
Walking
Dodge:
Press Drctn pad in the direction of movement Just before being
hit.
Dash Acceleration:
Dash and keep pressing Drctn pad in the same
direction.
----------------
Techniques
Dash Pick Up the
Ball:
Dash and keep pressing Drctn pad in the same direction and go up to the
ball and press A.
(When press B, it's Walking. It shifts to Walking Jump
smoothly.)
Dash Jump Receive Shot:
Dash jump and receive the pass from
the outer court players and then Shot.
(The inner court players cover the
pass.)
Dashman Shot:
Catching and call Dashman then Pass and
Shot.
Alley-oop Shot:
Toss Pass to Dashman Jumping Shot.
Dash
"Super" Shot:
Dash Shot at the fourth step.
Dash Jump "Super"
Shot:
Dash jump Shot at the top.
Jump "Nice" Shot:
Jump Shot at the
top.
Walk Jump "Nice" Shot:
Walk jump Shot at the top.
Jump
Catch "Nice" Shot:
Jump catch and then Shot at the top.
Dash "Nice"
Shot:
Dash Shot at the sixth step.
Dash Jump "Nice" Shot:
Dash jump
and Shot quite early.
Jump Catch "Counter" Shot:
Jump catch and then
Shot.
(requires CATCH corresponded to the Shot power.)
Dash Catch
"Counter" Shot:
Dash catch and then Shot.
(requires CATCH corresponded to
the Shot power.)
Dash Jump Catch "Counter" Shot:
Dash jump catch and
then Shot.
(requires CATCH corresponded to the Shot power.)
Dash Catch
Counter "Super" Shot:
Dash catch and then Shot at the fourth
step.
(requires CATCH corresponded to the Shot power.)
Dash Jump Catch
Counter "Super" Shot:
Dash jump catch and then Shot at the top.
(requires
CATCH corresponded to the Shot power.)
and
more...
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Statistics
ATTACK - Total offensive
power.
CURVE - Amount of curve on the ball.
DASH - The quickness of
movement.
SHOT - The ability to make "Nice" Shots.
CATCH - The ability to
make good catches.
DODGE - The ability to make evasion.
BODY - Total
defensive power.
LIFE (Hit Points) - Total physical
energy.
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Options
LNG:
Change the
Language.
BGM VOL:
Change of the BGM Volume.
SE VOL:
Change
of the SE Volume.
SE STEREO:
Change of the SE Stereo.
GAME
TIME:
Change of the Game time.
BALL TIME:
Change of the Offence
time.
SHOT SPD:
Change of the Shot speed.
SHOT RULE:
Change
of the "Super" Shot rule.
NEGA - "Normal" Shot changes "Super" Shot, and
"Super" Shot changes "Normal" Shot.
BAN - All "Normal" Shot.
STD -
Standard rule.
PWR - All "Super" Shot.
RAND - Random of "Normal" Shot or
"Super" Shot.
MSG SPD:
Change of the Message speed.
BALL
TYP:
Change of the Ball (damage) type.
L-SH GUID:
Shot guide switch
on the Left side court.
R-SH GUID:
Shot guide switch on the Right side
court.
1P BTNS:
2P BTNS:
3P BTNS:
4P BTNS:
A,B buttons or X,A
buttons.
1P CATCH:
2P CATCH:
3P CATCH:
4P CATCH:
Manual or
Semi-automatic or Automatic.
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Miracle Kidz
Corp.
http://mkidz.jp/
Thank
you!!
Copyright © 2009-2010 Miracle Kidz Corp. All rights
reserved.