Downtown SMASH Dodgeball!

Xbox LIVE Indie Games
Downtown SMASH Dodgeball!
Copyright © 2009-2010 Miracle Kidz Corp.

Get this game now on Xbox LIVE Marketplace!

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Contents

>Controls
>How to Play
>Techniques
>Statistics
>Options

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Controls

Drctn pad = Walk, Run (press twice), Curve ball
A = Shot/Catch
B = Pass/Dodge
A+B = Jump

LB/LT = Lock Drctn, (+Drctn pad) Back Walk, Back Dash
RB/RT = Dashman
LB+RB+BACK = Reset

  Drctn pad B A+B
Offense Walk/Dash* Shot Pass Jump
Looseball Pickup the Ball
Defense Catch Dodge

*Press Drctn pad (Left or Right) twice.

Picking Up the Ball:
Go up to the ball and press A or B.

Fix Positions:
Formation (Left and Right)
Lineup (Up and Down and then press B)

The movable player will be marked by a "1" (Player 1)


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How to Play

Shot your opponents on the inner court, and knock them out of the game.

Walking:
Press Drctn pad in the direction of movement.

Dash:
Press Drctn pad (Left or Right) twice in the direction of movement.

Jumping:
Press A and B together.

Picking Up the Ball:
Go up to the ball and press A or B.

Shot:
Face the direction of the Shot and press A.

Jumping Shot:
Face the direction of the Shot and press A and B together and then press A.

Dash Shot:
Press Drctn pad (Left or Right) twice and then Press A.

Dash Jump Shot:
Press Drctn pad (Left or Right) twice and press A and B together and then Press A.

Curveball:
Shot and press Drctn pad in the 4 direction of movement.

Catching:
Face the direction of the ball and press A Just before being hit.

Jumping Catch (Interception):
Face the direction of the ball and press A and B together and then Press A.

Passing:
Face the direction of the pass and select receiver (press Drctn pad) and then press B.

Jumping Pass:
Face the direction of the pass and press A and B together and then press B.

Quick Pass:
Passing with Short press B.

Toss Pass:
Passing with Long press B.

Dodging:
Press B Just before being hit.

Jumping Dodge:
Press A and B together Just before being hit.

Walking Dodge:
Press Drctn pad in the direction of movement Just before being hit.

Dash Acceleration:
Dash and keep pressing Drctn pad in the same direction.

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Techniques

Dash Pick Up the Ball:
Dash and keep pressing Drctn pad in the same direction and go up to the ball and press A.
(When press B, it's Walking. It shifts to Walking Jump smoothly.)

Dash Jump Receive Shot:
Dash jump and receive the pass from the outer court players and then Shot.
(The inner court players cover the pass.)

Dashman Shot:
Catching and call Dashman then Pass and Shot.

Alley-oop Shot:
Toss Pass to Dashman Jumping Shot.

Dash "Super" Shot:
Dash Shot at the fourth step.

Dash Jump "Super" Shot:
Dash jump Shot at the top.

Jump "Nice" Shot:
Jump Shot at the top.

Walk Jump "Nice" Shot:
Walk jump Shot at the top.

Jump Catch "Nice" Shot:
Jump catch and then Shot at the top.

Dash "Nice" Shot:
Dash Shot at the sixth step.

Dash Jump "Nice" Shot:
Dash jump and Shot quite early.

Jump Catch "Counter" Shot:
Jump catch and then Shot.
(requires CATCH corresponded to the Shot power.)

Dash Catch "Counter" Shot:
Dash catch and then Shot.
(requires CATCH corresponded to the Shot power.)

Dash Jump Catch "Counter" Shot:
Dash jump catch and then Shot.
(requires CATCH corresponded to the Shot power.)

Dash Catch Counter "Super" Shot:
Dash catch and then Shot at the fourth step.
(requires CATCH corresponded to the Shot power.)

Dash Jump Catch Counter "Super" Shot:
Dash jump catch and then Shot at the top.
(requires CATCH corresponded to the Shot power.)

and more...

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Statistics

ATTACK - Total offensive power.
CURVE - Amount of curve on the ball.
DASH - The quickness of movement.
SHOT - The ability to make "Nice" Shots.
CATCH - The ability to make good catches.
DODGE - The ability to make evasion.
BODY - Total defensive power.
LIFE (Hit Points) - Total physical energy.

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Options

LNG:
Change the Language.

BGM VOL:
Change of the BGM Volume.

SE VOL:
Change of the SE Volume.

SE STEREO:
Change of the SE Stereo.

GAME TIME:
Change of the Game time.

BALL TIME:
Change of the Offence time.

SHOT SPD:
Change of the Shot speed.

SHOT RULE:
Change of the "Super" Shot rule.

NEGA - "Normal" Shot changes "Super" Shot, and "Super" Shot changes "Normal" Shot.
BAN - All "Normal" Shot.
STD - Standard rule.
PWR - All "Super" Shot.
RAND - Random of "Normal" Shot or "Super" Shot.

MSG SPD:
Change of the Message speed.

BALL TYP:
Change of the Ball (damage) type.

L-SH GUID:
Shot guide switch on the Left side court.

R-SH GUID:
Shot guide switch on the Right side court.

1P BTNS:
2P BTNS:
3P BTNS:
4P BTNS:
A,B buttons or X,A buttons.

1P CATCH:
2P CATCH:
3P CATCH:
4P CATCH:
Manual or Semi-automatic or Automatic.

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Miracle Kidz Corp.
http://mkidz.jp/

Thank you!!


Copyright © 2009-2010 Miracle Kidz Corp. All rights reserved.